The VRxAR Labs research group, focuses on understanding how humans behave when operating within virtual environments that enable exploration and interaction with data. Making data more accessible and visible can ultimately enrich and enhance a user's experience in various everyday contexts. New technologies embracing 3D user interfaces are finally becoming more mainstream available, such as virtual and augmented reality. By studying interaction and interface design for 3D user interfaces and actively developing interactive systems, the vision of the group is to contribute with ideas and solutions to create usability-friendly experiences for the future. These research topics are highly relevant for academia, industry, and society as 3D interaction is fundamental for real-world tasks.

In order to investigate different challenges within the area of 3D user interfaces, our research is guided by a user-centered design process, keeping human factors in mind. By researching how the humans interact in a three-dimensional information space, applying their low-level perceptual, cognitive, and ergonomic capabilities, we aim to design new and effective approaches for humans to operate computer technologies.



  • Nico Reski participated in the 10th International UBI Summer School (UBISS 2019) hosted by the University of Oulu, Finland, (June 10 - 15). Together with three other students, Nico developed a proof-of-concept VR prototype featuring immersive interaction, haptic feedback, and public involvement within the scope of the workshop From Reality to Virtuality: The Science and Art of Creating VR Experiences lead by Prof. Frank Steinicke and Eike Langbehn (University of Hamburg, Germany). [VR prototype illustration] -- Thank you to the Center for Ubiquitous Computing (UBICOMP) at the University of Oulu for sponsoring Nico's participation at UBISS 2019 by covering registration fee and providing accommodation.
  • Nico Reski visited the Center for Ubiquitous Computing (UBICOMP) and its Perception Engineering (PE) research unit at the University of Oulu, Finland, within the scope of an ERASMUS+ staff mobility for teaching (May 27 - June 7) [Twitter link] [UBICOMP link] [PE link]
  • presented a software demonstration titled Collaborative exploration of rich corpus data using immersive virtual reality and non-immersive technologies at the 2nd conference on Approaches to Digital Discourse Analysis (ADDA2) (Turku, Finland, May 23 - 25, 2019) [link] [Twitter link] -- Thank you to the ADDA2 conference committee for the invitation, as well as the Mixed Reality research group at the University of Turku for allowing us to borrow some VR equipment for the software demonstration.
  • released a proof-of-concept demo titled ODXVR x Sverige Valet of our data-agnostic VR system in order to explore the voting results of Sweden's elections in 2018, 2014, and 2010 (Riksdag per Kommun) [video demo] [360 annotated VR scene] [year comparison (VR overview) gif]
  • released an interactive, annotated (web) demo of our developed VR system within the scope of ODXVR x NTS for research communication purposes [360 annotated VR scene] [360 time menu demo] [360 time menu demo (no information panel)] [360 tag cloud demo]
  • 2018

  • presented a software demonstration of our hybrid collaborative immersive analytics experience at the 4th Annual Big Data Conference within the scope of Virtual Reality and Digital Humanities [video link] [poster link] [Twitter link]
  • announcing hybrid collaborative immersive analytics experience based on prior work-in-progress efforts within the scope of ODXVR x NTS [video link] [Twitter link]
  • presented our short paper titled Using an Augmented Reality Cube-like Interface and 3D Gesture-based Interaction to Navigate and Manipulate Data at the 11th International Symposium on Visual Information Communication and Interaction (VINCI '18) (Växjö, Sweden, August 13 - 15, 2018) [Twitter link]
  • presented a software demonstration titled Visualizing dynamic text corpora using Virtual Reality at the 39th Conference of the International Computer Archive of Modern and Medieval English (ICAME) (Tampere, Finland, May 30 - June 3, 2018) [LNU news: en / sv] [Twitter: Day 1, Day 2]
  • students from the Department of Languages at Linnaeus University tested in a hands-on session the latest version of our VR system to explore dynamic text corpora (ODXVR x NTS; Twitter data) (May 2018) [video link]
  • presenting research in general, and particularly at VRxAR Labs, to 8th grade students at Linnéskolan, Älmhult, as part of the LNU's Sciene Outreach 2018 initiative [link]
  • 2017

  • work-in-progress project presentation Open Data Exploration in Virtual Reality x Nordic Tweet Stream (a dynamic corpus of tweets) at the 3rd Big Data Conference at Linnaeus University (01.12.2017; poster session) [video link] [poster link] [Twitter link]
  • presenting the current work-in-progress research efforts Open Data Exploration in Virtual Reality x Nordic Tweet Stream (a dynamic corpus of tweet) at the EvolvE - English in the Digital Age research seminar at University of Eastern Finland, Helsinki, Finland (29.11.2017) [video link]
  • short press release about the project seed funding we got from IEC (Information Engineering Center) [link]
  • nice interview of Nico Reski in Smålandsposten, talking about VR and AR research projects among others [link]
  • comparative user interaction study of our VR interface (ODxVR) was conducted (26.04. - 21.06.2017) [SIGN-UP (study completed)]
  • Nico Reski attended the VR Sci_Fest at KTH Royal Institute of Technology, Stockholm (May 2017) [news] [link]
  • 2016

  • research group is established, and LNU web page is published (May 2016) [link]
  • New smartphone app aims to increase public engagement in local issues (June 2016) [link]
  • Virtual Reality will make Open Data more visible and valuable (May 2016) [link]




Aris Alissandrakis
VRxAR Labs
Department of Computer Science and Media Technology
Faculty of Technology
Linnaeus University, Växjö, SWEDEN